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Hands
On
By Jeff Reichert
Wallace & Gromit: The Curse of the Were-Rabbit
Dir. Steve Box, Nick Park, U.K., Dreamworks
For those fans who wondered
whether Nick Park’s Aardman Animation Studios
could sustain the inventiveness of its short works
over the course of a feature, the success that
was Chicken Run must have come as mixed
blessing. That film exhibited all the hallmarks
of the studio—the ability to craft character both
in clay and within the context of a reliably machine-tooled
(meant in the best sense) three-act narrative,
myriad subtle and not-so-subtle references to
classic film, an obligatory, intricately choreographed
chase sequence, and a warm humor that renders
most American animated work positively crass in
comparison (perhaps not much of an achievement
these days)—but as much fun as watching chickens
play POW was, it left a question: what about Wallace
and Gromit? The ever-deepening emotional and technical
complexity in the progression from A Grand
Day Out through The Wrong Trousers
to A Close Shave certainly suggested the
possibility of a full-length work, even if the
joys of all three were decidedly, literally, in
miniature. Perhaps then, the only conclusion to
be drawn was that Park and his cohorts, whose
care in sculpting and animating their creations
has always been readily apparent, wanted a practice
run before shepherding their flagship duo into
the wilds of an international theatrical release.
The magic, then, of Wallace & Gromit: The Curse
of the Were-Rabbit is that Park and Aardman
have managed to provide more of the same pleasures
found in their first three adventures—with emphasis
falling on the “more” and “pleasures.” As per
the shorts, we find the quintessentially provincial
Brit Wallace (Peter Sallis) and his dog Gromit
involved in a charmingly cockeyed mode of employ,
here as proprietors of “PESTO,” a humane pest
removal service that, on the eve of the town’s
annual Giant Vegetable contest has W&G racing
around town in the dead of night to protect the
competitors (giant carrots, melons, pumpkins)
from terrifying, ferocious…bunny rabbits. Who
incidentally end up infesting the whole of Wallace’s
home after capture. Their success is such that
they’re even called upon by local royalty, Lady
Tottington (Helena Bonham Carter in her second
animated turn of the year), to purge her lands
of rabbits before they play host to the tournament.
Wallace, ever the bachelor, and the Lady make
tentative stabs towards romance sending the competition,
gun-toting sneerer Victor Quatermaine (Ralph Fiennes
voice-mugging furiously) and his evil dog into
fits, but their courtship is interrupted when
PESTO fails to prevent a rash of veggie murders,
and the town’s faith in their ability to capture
the culprit (dubbed the Were-Rabbit by the local
pastor who, if he weren’t composed of clay, might’ve
walked right off the set of some Hammer gem) evaporates
as additional legumes are discovered dead.
Almost needless to say, Wallace’s cockamamie inventions
lie at the core of the mystery, and it doesn’t
reveal too much of the plot to say that a combination
of Wallace’s patented bunny vacuum and some sort
of mind ray combined in an effort to humanely
remove the rabbits of their veg-eating impulse
plays a central role. But the specifics of plot
(here a warmed-over mishmash of King Kong,
Jaws, a dash of Tremors, and Frankenstein,
filtered through a Hammer-meets-Monty Python sensibility)
aren’t exactly the draw. Instead, as has always
been the case in the Wallace & Gromit films,
the rewards lie in Park’s ability to translate
the fundamental mechanisms of narrative to his
clay universe with the utmost fidelity and care.
Even though we can speak of all four films in
broad strokes—they always end with a virtuoso
chase sequence (the likes of which I’d dare any
in Hollywood to match for inventiveness), Wallace
never gets the girl, Gromit always saves the day,
and the jokes divide fairly evenly between groaners
(a photo of Wallace and Gromit at a “Dogwarts”
graduation ceremony, a pair of ripe veggies held
in place of Lady T.’s breasts), and the truly
hilarious (a swirl of buck-toothed rabbits floating
in the Bunny Vac’s weightless capture chamber,
the ludicrous bottom-heavy Were-Rabbit howling
at the moon), I could imagine any number of sequels
following the same formula similarly successful
ends. These films are proof positive that the
failure of so much mainstream cinema is not due
to our over-familiarity with certain clichéd situations,
but our over-familiarity with half-assed attempts
to re-create the reasons why those situations
entered cliché in the first place.
Perhaps it’s the intense amount of time and craftsmanship
that goes into making the W&G films breathe, and
perhaps it’s the fact that what we’re watching
are actually filmed objects that exist in three
dimensional space, but Were-Rabbit feels
miles more vital than the squeaky clean vistas
of Pixar. Though I have praised Pixar in the past,
most especially for Finding Nemo, watching
the animators’ physical fingerprints dance across
their creation’s clay features brought to the
fore just how much we stand to lose in the onset
of this digital age. (How long will it be before
editing suites come complete with “fingerprint
f/x” plug-ins?) Comparing the two is not unlike
pitting a comfortable old chair (probably somewhat
lumpy and out of fashion) against the shiny new
stereo—while one certainly dazzles immediately,
the other is what you’re still sitting on, and
still will be for years to come. The world of
Wallace & Gromit is nothing if not full
of dumpy, misshapen creatures existing for modest
reasons in a time that seems completely apart
from our own. Yet for all their genteel charm,
these are films of vast ambitions, but within
circumscribed bounds—Park aims to create worlds
from clay, not to change ours, just to make it
a little more amusing for a while. In that sense,
he and his film belong in the same breath as recent
hand-hewn pieces of craftsmanship like Linklater’s
Bad News Bears, Tim Burton’s similarly
painstaking Corpse Bride, or Polanski’s
take on Oliver Twist, all works of filmmakers
who recognize that sometimes your materials might
be better than you are, and in those cases it’s
best to just sit back and do as little as possible.
In his review of the film, New York Times critic
A.O. Scott apologized for confessing that “Wallace
& Gromit: The Curse of the Were-Rabbit has
forced me to ponder the deepest mysteries of cinema.”
He needn’t have, and I won’t. For if we critics
are unable to muster the weight of our faculties
in the face of a real piece of cinema cloaked
in the guise of children’s entertainment, or further,
even recognize that the more we push those two
categories further apart, the more we do a disservice
to our audience, then we’ve truly failed. It’s
easy to sit back in the ivory tower and rage against
the dying of the light that leaves tough little
movies from around the globe adrift in a handful
of theaters, but I think we can do better. If
audiences aren’t coming to what we’re suggesting—no,
demanding—they see, then perhaps we need to go
to them. Not so much in an effort to lead them
“back,” as that presumptuously implies an imbalance
of quality, but to broaden perspective and open
up to other approaches. Wallace & Gromit: The
Curse of the Were-Rabbit might be a good place
to start. If I see a more detail-oriented, perfectly
crafted film this year, I’ll be surprised. If
I do, and it’s as warm, funny, and inventive,
and evinces a similarly vast empathy for its characters,
I’ll be stunned. And if, like Wallace & Gromit,
it finds its way to the top of the box-office
heap while winning universal raves, well, then
I might just say there’s something onscreen to
be hopeful about. |