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Sin
City
(Robert Rodriguez/ Frank Miller, U.S., Dimension
Films)
Reverse Shot:
By Nick Pinkerton
(Read:
Shot, by James Crawford)
That
old story our fathers used to tell—of mom throwing
out their priceless comic collection without permission—is
already a relic. Comics in my lifetime have always
been big business, and even my mother knew that.
Growing up I scoured price guides and effortlessly
knew the relative market shares of Marvel, D.C.,
and, later, Image (though I was a steadfast “Make
mine Marvel!” partisan), the same way a budding
multiplex cinephile might know his weekly box-office
tallies. But my not-insubstantial collection still
didn’t survive my adolescence—I sold all of my
comic books at a ridiculous financial loss when
I was 14. The money that I got I used to buy a
few lousy punk-rock cassette tapes and matching
T-shirts to impress a girl that I was interested
in, who would wind up being my first girlfriend.
Our four-month thing was nothing special, and
I can’t listen to more than 30 seconds of Dead
Kennedys nowadays, but that decision to trade
in my comics was one I’ve never regretted and
never less than during the grueling two hours
I spent watching Sin City, the nadir in
the cottage industry of funny-book movies—comics
are bigger business than ever, and stupider too!
Robert Rodriguez’s latest is inspired by Frank
Miller’s serial “graphic novel” of the same name.
I add the ironic quotations because graphic novels—at
least the slam-bang action variety—often seem
to have as much relationship to real novels as
“adult films” have to the movies, the joke of
course being that it takes very little maturity
to watch a cumshot or a dismemberment. Along with
Alan Moore and Dave Gibbons’s Watchmen,
Miller’s gritty stories—first set in the purgatorial
Hell’s Kitchen of Daredevil, then the deco slums
of Batman’s Gotham, and finally on the streets
of Sin City—are frequently pointed to as
the artistic high watermarks of grown-up comic
books. If all the talk of Sin City’s fidelity
to its source material is to be believed, this
speaks very little for the graphic novel as a
medium. Rodriguez and Miller’s movie is a sluggish,
nasty, and dull product custom-made for a coddled
McFarlane Toys generation that never had its comic
books thrown away, and was never told to grow
the fuck up. Mouth-breathing fanboys go worshipfully
prostrate at the mention of Miller, and the Cahiers
gang may crow about the formal invention of this
flick, but it's really just the usual smash-bang
with a lot more splatter thrown on it. If you
want a really against-the-grain talent, look to
Ann Nocenti—a flagrantly leftist woman in an uptight,
masculine medium—who took over Daredevil
from Miller, and turned the series toward spiritual
inquiry and real questions about the repercussions
of violence. Sin City, by contrast, is
just plain adolescent, and in the most deleterious
sense of the word—think angry walking boners with
patchy skin and Army surplus trenchcoats Scotch-taping
fireworks onto stray cats’ tails.
The story, if you have to know, combines three
tales from Miller’s books: A detective on the
cusp of retirement (Bruce Willis, trying and failing
to channel Ralph Meeker) puts everything on the
line to save a young girl (she’ll grow up to be
Jessica Alba) from a pedophile sadist (Nick Stahl)
who’s under the protection of a rich, high-ranking
clergyman father (Powers Boothe). A juggernaut
lug (a regally paunchy Mickey Rourke with a Kirk
Douglas facial prosthesis) wakes up next to the
still-warm corpse of the hooker-with-a-heart-of-gold
(Jaime King) who was his for one night, then swears
revenge on her assassins. A terse, confident tough
guy (Clive Owen) hunts down the sleazy cop ex-boyfriend
(a fright-wigged Benecio Del Toro) of his gal
(Brittany Murphy) after the pig slaps her around,
only to find himself drawn into a gangland war
alongside his Amazonian streetwalking ex-flame
(Rosario Dawson). And then the stories overlap
and intersect and blah blah blah who cares?
As the preceding litany of parentheses suggests,
the movie is glutted with recognizable names—Elijah
Wood, Josh Hartnett, and Michael Clarke Duncan
also pop up—most given little more than down-and-out
vamping and f/x makeup modeling to do, though
Rourke, that most wonderfully physical of actors,
does at least bring a nice leonine pride to the
roll of his stomp. Something about these novelty
flicks just brings the stars running, a la
The List of Adrian Messenger, and Sin
City certainly boasts an aesthetic hook that’s
firmly in gimmick territory. The film’s shot in
black-and-white, but select characters and objects
are rendered in bright color, reproducing the
two-color scheme of Miller’s original strips.
The whole affair takes place among jagged, extreme
shadows and the kind of showy, ultra-storyboarded
camera set-ups designed to make you choke on your
Sour Patch Kids while blurting “Cooooooool!”;
it’s eye-popping in the same insidious way that
a Maroon 5 song is catchy. Stahl’s sickie Yellow
Bastard is a rancid shade, there’s a dash of crimson
lipstick, and the copious blood most often comes
flowing out in pure, ropy white, making the fresh-slaughtered
look like they’ve been on the receiving end of
some wicked bukkake. Hearing about this
visual hook, I could only think back to when I
was a movie theater usher and my seemingly semi-retarded,
19-year-old co-worker told me that he’d written
a feature script; he showed me the dog-eared pile
of pages and explained that it was going to be
shot in black-and-white but… with the blood in
color! Just so we understand the level of thinking
on display here.
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This rancor might
sound a little excessive, but then somebody’s
got to be. It would be hysterical if it weren’t
so depressing to listen to clueless critics line
up to festoon this charmless trash with accolades,
all the while pelting us with enthusiastic four-page
spreads about the ascendance of nerd culture signaled
by the mainstream dominance of Lord of the
Rings, Batman, Star Wars, etc.
Most are too excited at hitching their wagon onto
this buzz subject to even once ask what this might
mean. In reviews that just sparkle with
affected naughty pride at having taken pleasure
in such “disreputable” stuff—this is much the
same crowd that congratulated itself for not flinching
at Pulp Fiction —hacks strut their egalitarian
taste, dressing up their numbskull prose in arbitrary,
half-informed references to E.C. Comics, pulp
literature, and grindhouse movies. Always good
for a laugh, Roger Ebert offers that Sin City
“isn’t an adaptation of a comic book, it’s like
a comic book brought to life and pumped with steroids.”
As to how this differentiates this from the vast
majority of multiplex action fare isn’t quite
clear; Miller, Rodriguez, and Tarantino (who guest-directs
a car-chase scene in Sin City) aren’t doing
a goddamn thing that the blockbuster hegemony
hasn’t been doing for years—repackaging and domesticating
the frightening, outré nastiness of B-list material,
sprucing it up with A-list production values,
and attaching it to bankable names.
But that patina of auteur credo makes a world
of difference, and it seems like Tarantino and
Rodriguez have become the “R. Mutt” signature
on exploitation tropes. I’m pretty sure if you
re-released Umberto Lenzi’s Cannibal Holocaust
and gave Q.T. the director credit, more than a
few eager to be “with it” dupes would suddenly
find some kind of spry, postmodern undercurrent
to all that vivisection. Maybe they’d even call
it a celluloid mix-tape; it sure is a lot easier
to regurgitate that helpful list of influences
that comes in the press kit than to exercise any
gray matter! And so it helps that Miller is a
name artist, otherwise we might mistake the rote
splatter-revenge fantasies in Sin City—excessive
scenes of a character tied to a chair and absorbing
torture are the movie’s chorus—as something off
the pages of D.C. Comics’ nihilistically ultra-violent
late-Eighties intergalactic bounty-hunter rag
Lobo. If critics are going to insist on
making comparisons, they should at least work
on making them accurate. The hosannas for Sin
City are as just embarrassing as the hysterical
stuff from NME scribes who lob Gang of
Four comparisons at every batch of thrift store
fashion plates with disco drums. Jeanette Scott’s
fussy, overcontrolled art direction in Sin
City makes ludicrous any claim of connection
to cheapo back-lot noir shot against gray balsa
wood backdrops; a real paternity test reveals
this film’s direct aesthetic forebears to be Alex
Proyas’s orgies of grimy set design, The Crow
and Dark City, the “cinematic” interludes
in the Max Payne video games, and maybe
just a dash of Pleasantville. The raw coffee-and-cigarettes
voiceovers and rain-slicked everything are inherited
from Spillane, Chandler and co., but they’re so
hand-me-down threadbare as to be rendered unrecognizable.
What’s left is just lowlife burlesque aimed squarely
at folks who lap up real-life tough-guy ‘toons
like Bukowski and bird-flicking, posterized Johnny
Cash, a straight whiskey, no chaser hard-living
fantasy for big kids who think 50 Cent’s too black.
To steer my screed away from a blanket indictment
of comic flicks, I’ll say that all parties involved
in Sin City could learn a valuable lesson
from Michele Soavi’s 1995 Dellamorte Dellamore
(released stateside with the unfortunate title
Cemetary Man), inspired by the Italian
newsstand comic Dylan Dog. Against the
gray, unappealing flesh on display in Sin City,
Soavi’s film has the exaggerated sensuality of
a long, dark Rupert Everett rubbing up on the
“she came at me in sections” physique of Anna
Falchi; instead of shopworn urban grime atmospherics
(naked lightbulbs, exposed pipes, carefully trash-strewn
dead-end streets, you know the drill), Dellamorte
provides an individual, idiosyncratic combination
of sinewy, nasty violence, wry despair, and potent
goth romanticism. It’s graphic but doesn’t rely
on that to be synonymous with grown-up; pulpy,
but never mired in its origins. The only chance
it has at getting proper attention might be if
Tarantino remakes it. |
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