Linklater
Symposium
Introduction
Richard
Linklater Interview
-Before
Sunset
1. Old Haunts
2. Mortal Beloved
3. A Confused Love Letter
4. Things to Come
-Slacker
-School of Rock
-Waking Life
-Dazed and Confused
1. That Old Feeling
2. Rock and Roll All Night
-SubUrbia
-It's Impossible to Learn to
Plow by Reading Books
-Live From Shiva's
Dance Floor
-The Newton Boys
-Before Sunrise
-Tape
Exclusive Features
Christopher Doyle Interview
-Hero
Thom Andersen Interview
-Los Angeles Plays Itself
New Releases
-Godzilla
-Maria Full of Grace
-Josh Marston correspondence
-The Terminal
-Super Size Me
-Coffee and Cigarettes
-Son Frère
-The Day After Tomorrow
-Zatoichi
-The Stepford Wives
-Spiderman 2
-Troy
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Life
Is But a Dream
Michael Joshua Rowin on Waking Life
It’s fitting that the
feature-length filmmaking career of Richard Linklater
opens with a dream, or, to be more precise, the recollection
of a dream—which amounts essentially to the same thing.
Dreams reorganize, interpret, and filter the story of
our lives during sleep; recollecting a dream reorganizes,
interprets, and filters the elements of unconscious
processes. Linklater himself initiates his debut film,
Slacker, with a monologue about the dream he
just experienced, setting off a Joyceian/Buñuelian odyssey
within Austin that encompasses the lives and stories
of a daydreaming populace. At one point in this speech
Linklater muses that “every thought you have creates
its own reality . . . the thing you choose not to do
fractions off and becomes its own reality.” Dreams,
he figures, provide “just a momentary glimpse into this
other reality”: the stories we tell ourselves and others
to make sense of reality become the dreams that confound
and multiply those stories, this reality, even bypassing
the surface of cognition to engage our unrealized, undiscovered
lives.
In a sense, all of Linklater’s films are dreams in the
way his verbose characters evoke alternate realities
from an endless stream of thoughts, ideas, and stories,
often engaging with those of others to create a sublime
dialogue, nearly erotic in its hypnotism. But if the
work of Linklater suggests at its core a dream-story,
and if the cinema is a medium in which to visually enact
this dream-story, then what are we to make of Waking
Life, Linklater’s brilliant, forward-looking experiment
in philosophical animation (or—animated philosophy?),
a film just as invested in gauging how people understand
their dreams as in subjectively rendering that uncanny
nether region? Slacker, the film in Linklater’s
oeuvre that most resembles Waking Life (indeed,
Waking Life uses many of the same actors, locations,
and scenarios as in Slacker), may be dream-like,
but its action unfolds linearly, realistically. Slacker
provides a cornucopia of stories as dreams—alternate
realities possibly lived, possibly not—but only hints
at the visual and narrative vertigo of Waking Life.
Whereas the former reveals the sacredness of the oneiric
everyday through various forms of storytelling and monologue,
the latter, still maintaining those modes of address,
also delves into dream structure and atmosphere. In
other words, Slacker relates a dream; Waking
Life lives it.
To advance the comparison, and state the most obvious difference between the two films: whereas Slacker is organic, growing from a real city’s layout and inhabitants, with scenes that flow into each other in a connect-the-dots-that-never-connect-back structure, Waking Life’s animated dreamscapes are both abstracted and hyperreal with its characters rendered in hallucinatory forms and colors (facilitated by a multitude of animators, even the drawing and coloring style changes, sometimes within a single shot). Just as dreams and stories add to their source material, reality, so does the animation of Waking Life construe a new cinematic world out of digital video’s immediacy in which to navigate. Furthermore, story-level fragmentation compliments visual abstraction, as scenes cut from one to another—gracefully traversing spatial and temporal coordinates—with only the loosest of thematic connections to structure them. Even the nameless protagonist (played by Wiley Wiggins, in a performance remarkable for its empathetic quality, especially considering his often thankless role as stand-in for the viewer), often falls away from the action altogether, becoming, as Linklater puts it, a “disembodied consciousness,” a common dream-like change in perspective.
These amorphous and aleatory devices structurally embody the very concepts underlying the film. Just as Linklater’s speech in Slacker sets its tone and course, the first scene of Waking Life does the same. A little girl operates one of those small, origami “fortune-tellers” that almost everybody has played with as a child. A young boy picks several numbers (but first, appropriately, one of four colors) and the girl, folding and unfolding the device, eventually reveals his fortune, “dream is destinie” [sic]: randomness and fate, ineffably intertwined. Later that night, the young boy starts to float to the sky after watching a shooting star but prevents himself from doing so by hanging onto the handle of a car door: the mystery of dream, its infinite possibilities.
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Wiggins’s dream-journeys
contain such possibilities, not only in the monologues
on existentialism, language, free will, and reincarnation
that he absorbs, but also in the violent stories, voiced
frustrations, and angry rants from certain individuals
he encounters. This pluralism provides a particular
showcase for the limitless potential of dreaming—and
the possibilities of animation—while also representing
various responses to the new millennium’s endless information
stream and daily apocalypses. Utopian and dystopian,
hopeful and disaffected, thoughtful and irrational views
collide as Wiggins, barely participating in his own
dreams, listens on.
Linklater has noted that Waking Life’s characters
exhibit an interconnectedness unrealized among their
counterparts in Slacker. True, the former characters
express exuberance in the face of daunting contemporary
challenges (“Speed” Levitch speaks for most of them
when he says, “This entire thing we’re involved with
called the world is an opportunity to exhibit how exciting
alienation can be”), but they never physically create
a human cityscape like the latter form. This can be
seen as Linklater’s latent science fiction interest
finally blooming (mind trumps body, selves become only
empty forms housing universal abstractions), but it
also proves that structuring a film thematically at
the expense of traditional narrative never completely
erases the lonely searching at the heart of this auteur’s
work.
Wiggins’s melancholic quest leads to chance gradually
merging with fate. In typical Linklater fashion, night
sneaks up on day as bouncy pastels yield to plaintive,
bold tones. And the wide range of ideas and considerations
that marked Waking Life’s first half now flow
to the same river—existence as dream, characterized
either as death or the eternal present, emerges as the
film’s overriding theme. The latter manifestation of
this overreaching dream-state comes to the fore in what
may be the film’s most poignant—and memorable—scene,
titled “The Holy Moment.” In an empty movie theater
Wiggins watches a film-within-a-film in which filmmaker
Caveh Zahedi poetically explicates André Bazin’s realist
principles. Bazin, Zahedi states, was a religious Christian
who thought cinema could reveal each present moment
as “holy” by capturing external reality, a particular
time and place, with nearly objective verisimilitude.
Since God suffuses all of life, film can cut through
the encrusted vision with which we usually view this
reality and reveal the Eternal.
The brilliance of this scene lies not only in Zahedi’s
energy and enthusiasm for the subject, and not only
in containing one of those spontaneous moments that
only cinema can represent in all its awkward glory (Zahedi
attempts to swat a fly from companion David Jewell’s
face), but in its complete negation of Bazinian principles—what
could be any less Bazinian than animation? Playful interpretations
infuse Zahedi’s already animated gestures, as with the
lightning bolts that fly from his hands. Later, after
attempting to engage in a wordless “holy moment” of
their own, Zahedi and Jewell, post-Zen, turn into cloud
formations. Not exactly Bazinian realism. But then,
we’re in a dream here: flights of animated fancy embellish
an improvised sketch so as to intensify and not merely
record “the holy moment.” Animation thus becomes realism
of the imagination.
The scene perfectly encapsulates the reason for Linklater’s
experimentation in style. Waking Life’s rotoscopic
animation, as overseen by art director Bob Sabiston,
reveals the fullness of each of the film’s moments.
By colliding with the ontological fidelity of the video
image, quivering, shifting, frame-by-frame animated
interpretations magnify the power of every camera movement,
each character’s idiosyncratic gestures and peculiarities
of appearance. The hints of lo-fi visual playfulness
strewn about in Slacker—Pixelvision, Day-Glo-tinged
Super-8—flower into full-blown computer-assisted impressionism,
even expressionism. More a case of image layering than
traditional cartoon-y exaggeration (“Everything is layers,
isn’t it?” Jewell exclaims), Waking Life addends
to—while challenging—the Bazinian notion of cinema’s
ontological mission. In response to a plot-driven film
culture that often relegates the image to the low end
of the aesthetic hierarchy, Waking Life revives
and restores the lost sense of wonder of the moving
image that accompanied the Lumière Brothers’ first projections
of reproduced life. (Kracauer on the Lumière films:
“It was life at its least controllable and most unconscious
moments, a jumble of transient, forever dissolving patterns
accessible only to the camera”).
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Death, the flipside
of the bountifulness of the holy moment—one might say
its anti-matter—pervades Waking Life at Wiggins’s
third or fourth “false awakening,” the state of thinking
one has awakened and yet finding oneself still within
a dream. Flipping through television channels, Wiggins
comes across a mysterious woman who ominously suggests
death might be one long dream from which it is impossible
to awake (earlier, in his encounter with the self-proclaimed
“oneironauts,” explorers of lucid dreams, Wiggins is
told that “the worst mistake that you can make is to
think that you are alive when really you’re asleep in
life’s waiting room”). When a woman paints a portrait
of her elderly friend the result turns out to be a likeness
of Wiggins. Although the film still adheres to the delicate
touch Linklater places on all his work, a dark, unexpected
gravitas starts to infuse Waking Life. Something
more is at stake than the sampling of philosophies.
“As the pattern gets more intricate and subtle, being
swept along is no longer enough,” says a mysterious
old man who crosses Wiggins’s path outside a convenience
store.
Who better to make sense of the pattern than the director
himself? Linklater had entered the narrative at the
beginning of the film as Wiggins’s fellow passenger,
setting off the protagonist’s journey by capriciously
selecting his drop-off point. Now the director appears
playing—what else?—pinball, and gives the protagonist
advice on breaking the cycle of endless false awakenings.
By way of Philip K. Dick, the Book of Acts, a patron
of Yeats named Lady Gregory, and a dream-visitation
to the Land of the Dead, Linklater arrives at a possibility
for the purposeful and yet unstable nature of Wiggins’s
trip: reality—waking life—is an illusion preventing
us from fully engaging in the eternal present, the holy
moment. God continually asks us if we want to accept
him, to be one with eternity, and we, consumed and subsumed
by an imposed, distracting reality with all its pleasures
and disasters, continually refuse. Time is the refusal.
All of life, Linklater goes on, consists of the move
from this “No” to an inevitable, resounding “Yes” in
the face of God’s perpetual question. A dream’s ability
to provide a momentary glimpse into another reality
now assumes a greater, life-altering role: Wiggins’s
dream allows him to see through reality, a visionary
moment that places everything in doubt.
Thus Waking Life introduces an element otherwise
unknown in Linklater’s canon: religion. If such a thing
exists in his other films it is of a humble, almost
unassuming quality, a sort of secular, quotidian spirituality.
Never does the G-word come up. Which is not to say Waking
Life testifies to a religious conversion on the
part of its director—if anything, it addresses despair
and the coming to terms with mortality in an affirming
but substantially different way than in Slacker,
where at the finale the gyrating, handheld point of
view of fun-loving youth displaces the constricted space
inside the car of a psychotic death-monger. When Linklater
interjects with the notion that waking up from dream-death
involves self-awareness of the moment, the instant as
eternity, he references the power of cinematographic
illusion and the aesthetic strategy of his own film.
And he also hints at what was earlier suggested in Waking
Life as the key to self-awareness: the realization
of being a character in someone else’s dream. At the
end, Wiggins—perhaps waking up for real this time or
perhaps going through another false awakening—repeats
the dream of the boy from the opening moments, this
time floating to the sky. We have no idea where he’s
headed or even who he is, but Otto Hofmann’s words from
earlier in the film rightfully come to mind: “Once having
said yes to the instant, the affirmation is contagious.
It bursts into a chain of affirmations that knows no
limit. To say yes to one instant is to say yes to all
of existence . . .” Waking Life is such an affirmation,
no more so than in this final floating voyage to infinity.
Bazin has been given a new life—animated—yet again.
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